MODS

Infiltration Version 265 - 3.44MB

Totaly new game mode with new weapons.

Unreal 4 Ever Version 5 - 12.5MB - www.planetunreal.com/u4e/

Another new game mode with tons of new weapons to keep you playing unreal for hours. :)

Serpentine 8- 2MB

A game mod with live like weapons you would see in real life pretty fun mod :)

SmartBall's Mod's - www.angelfire.com/droid/smartball

DLMon - 9KB

A mod which gives you a graph so you can see if you are lagging or how much you lag on a unreal server. Also displays if someone is downloading from your unreal server & how much they have downloaded & how much they have got to download.

SBInstaGib - 72KB

This mod is insta gib. You spawn with an asmd with unlimited ammo with a primary fire that kills in one hit, and the secondary fire is zoom. There are no other weapons in the level and the only pickups are health and invisibility. The asmd primary fire is rainbow colored

Battle For The Gun - 68KB

There is one gun in the level which has the power to kill in one hit. It is modeled after an ASMD and the primary fire shoots like an Insta Gib gun. The secondary fire shoots out a tazerproj, like a normal ASMD, except when you combo it you get a HUGE explosion, about 5X the size of a normal combo. The primary ammo is infinite, however the secondary ammo can only be used rationally. The maximum secondary ammo that it can have is 5, and everytime you shoot, you have to wait a certain amount of time before that shot recharges. So, if you shoot all five, you have to wait a while until you've recharged another shot. Only one person can have this gun at a time.

Protect My Balls v2.0 - 208KB

PMB is a game in which there are 2 teams. Each team has a protectant, or person that they have to protect, and a specific knife. The object of the game is to kill the protectant on the other team, because that is the only way for your team to score points. The catch is that your team can only score a point for killing them if you possess your team's knife. The teams do not know who has the knife on the other team, but must try to stop them from getting it while protecting their own protectant. Awards are given at the end of the game, including Highest Score, Highest Team Score, Fastest Killer, Lowest Deaths, and Most Useless Player.

}TCP{Wolf Mod's - http://www.tcp-clan.nl.nu

GenericClientSpawnerd2 - 5KB

This mod is completely useless on its own and is ONLY intended for servers which require to spawn actors over joining playerpawns. In effect, this can spawn instances of anti-cheat infos, or one-per-enter actors of any kind for any player. Spawning items is no good idea though!

MonsterMash_v15e_dist - 206KB

MonsterMash can (theoretically) be used in all gaming modes of all existing mods, directly supported are RealCTF (DM/Team), Infilitration (DM) and Serpentine (DM/Team) - and of course, good ol' standard Unreal Classic (DM/Team).

MonsterMash plays best in DM, there are some stupid issues about team games, but you can set it all up the way you want. Since version 1.0 you can also play it offline "out of the box" using the internal gaming mode (instead of setting up a server, which was needed before). You can set extra items to be spawned, ammo, armor, health, guns... whatever, you can play any type of monster on almost any map with any number... and bots may assist you in the killing!

Whether you just want a bit of "kill the pupae" or some real ass kicking monster battles, it's all up to you!

SUSongPlayer_R3 - 13KB

The SUSongPlayer is a primitive server/client mod which looks if a music is played on a map, and if not and it is enabled, a song will be started by it then. The song choices are settable from server packages (so you can add custom music files), but the downside is clients will have to download ALL music files before even joining once.

Docs are included as always, this time along with a copy of Epic's Unreal tech page "music.htm" explaining how the music engine basically works, which music file types it can play and how you can create your own music files.

Release 3 guarantees 224 compliance now (it worked on 224 before too but heck now you have it in the readme too :-D and introduces one new feature called "MapSongs" which lets you assign a specific song to the maps you want. This is intended for those people who make new "maps" just by adding their custom songs to them, leaving the map otherwise unchanged but forcing people to download the same map they have already again just for the damn song...

WFlexmap_v2_5_dist - 16KB

32 maps can by cycled through by a normal Unreal server. I thought it's not enough so I programmed a little mod enabling servers to cycle through 10000 maps - the mod also features random map selection, automatic take-over of original maps, and detects maps which fail to load. Also a cool feature is to count players and if you give WFlexmap additional information it can pick maps depending on playerload. The latest addition is Unreal 224 compliance(!!) and an experimental all new Randomizer. Also, self shutdown upon detection of certain game modes possible.

WMutate_v1_12_dist - 21KB

This mod enables you to ban items, change some attributes (respawn time, charge, ammo amount...) or completely exchange items with other items. The description in the package file is incredibly detailed, so I'm sure you will get it to run. It is totally serverside, so clients will never download this one when connecting :)

224 compliant now!!

Infiltration_wads_R8 - 259KB

This mod adds several features to your Infiltration. First, if you have an Iniltration Classic server, this mod enables you to set new times for each map individually and you can also have a new default for any map you did not specify. Second, a completely new game-mode, which I called [INF]TeamGame, which should pretty much explain what it is... Infiltration Deathmatch as team, without the slowness and respawndelays you have in StandOffs... Gold/Yellow team skin bug fixed, Scoreboard enhanced and HUD enhanced. Third, if you still want the original Standoff instead of team (because of rounds), but don't want the slowness of it, even that is now possible with the "gunrules", which allow to set the playermovement speed (Standoff only) and additionally, you can take the weapon recoil/kick effects out (Standoff+Classic). Alternate skin package (Infiltration skins) used at will now. Added SkaarjTeamskins as in UTeamFix
Fixed Infiltration DeathMatchGame added.

MUCLC - 4KB

This mod requires a client spawner, you may use the "Generic Client Spawner" listed on this page! This little tool modifies client settings. Effectively, purgecachedays is silently set to 0, so downloaded files will stay forever on the clients. Also, client netspeed is checked and reduced to the server maxclientrate if it is too high. This mod will help all those people all over the world who have no clue about settings in Unreal, those who have and don't like it can easily overcome it, but I believe it is in the interest of everyone that people do not download the same files every 30 days and also that they do not use more abndwidth than they're supposed to...

Udl - 30KB

Downloaders lagging your server? No one getting the maps prior to joining your server? Well then, here comes your proggy to lock them out. If they can't read "please visit our site at ..." they haven't deserved better...

This program can effectively block any and all downloaders from your Unreal server. You can select what files are downloadable and switch "allow downloads" on and off as you need or prefer...

Winf - 40KB

The Inventory pack includes (DETAILS inside a TXT file within the package):
asmdminigun: A real kickass ASMD...
ASMDRailGunV9: One of our favourite sniper replacements...
ASMDRailGunV10 Now it supports the Amplifier, and a 'R' version was also made especially for RealCTF
ForcefieldV2: A newer and better forcefield. Carry more than one of them and it lasts much longer than standard forcefield.
MultiRLV3: Our 2nd favourite new weapon. It is also autospawned on some maps. Also with a 'R'ealCTF version
Gatling: Not recommended for "open" play either. Just consider a minigun shooting Rifle bullets with much higher speed... :)

Lie - 6KB

Completely serverside mod. It can overrule replication regulations on a server and make a network game look more like a botmatch in details such as "see players through portals or at mirrors". Settings adjustable for different CPU and network speeds (watch your netstats!)

This can seriously kill your internet server connection, lag will occur if you exaggerate it!

ServerDog_096 - 36KB

Completely serverside mod. It allows admins to take easier control of some server settings (tickrate, clientrate, players, specs, gamepassword, adminpassword) and even allows admins to kick users by ID (or KILL them as punishment and let them change team)...

The ServerDog is independant from all game types and so should run in all games (dm, team, all mods... UT support in part only). Code is included and co-development is encouraged (development is definitely NOT finished). By the way, wanna know the IPs of the players playing on your server? :) IP logger code completely rewritten! The new fixed UDP Server query beacon fixes all problems when Spectators are in the game messing up the playerreport when people right click on a server in their UBrowser.

UTeamFix_R9b - 1.8MB

If you have UCop and are happy with it, you won't need this. Some people have complained it created lag, though, especially for modem players. Still, there are 2 bugs in teamgames which really SUCK!!

For one, that's the gold/yellow skin bug, as you know gold team members never have the correct skin on. This bug is fixed by UCop. The other thing is the score board for green/gold team, which overlays with red/blue. This bug is NOT fixed by UCop (Lite), but by this patch. So this is just a very simple and fast teamgame fix which patches just that what Epic should have done in the first place.

As a little bonus, you CAN add hardcoredamage to teamgames now (off by default, even if bHardCoreMode is on) and the scoreboard also can take up to 32 players now, instead of 16. Optionally you can now use Skaarj Team skins which Unreal normally doesn't have...

Release 7: New features include that admins can login full servers and spectators can enter full servers if they do not count as players... plus a few bugfixes :P

Release 8: Why don't you just check it out? New teamskins... still looking for some good ones for Male1 and 2... new scoreboard, and a "hidden" DM game mode...

Release 9/9b: Tons of bugfixes, new features like Spawnkill Protection (OPTIONAL!!!), Tournament mode features etc... New Scoreboards... improved logging/playerhandling, admin commands etc etc... well TONS of enhanced stuff again.

WMapVote_beta2 - 15KB

Map voting and skip voting... Players just have to say "mapvote" in game. It is not as good as the UT mapvote and still very much experimental. Also, make sure to have a look at the INCOMPATIBILITY list included in the manual!